The only change that would be needed is to remove Orbital Habitats from the requirements, and include it in the list of Habitat technologies guaranteed as research options (as well as its own prerequisite, Starhold).Įternal Vigilance currently requires Star Fortress. One of the current effects of picking this Ascension Perk is that the empire "can always research the next tier of Habitat technology". Voidborne is a good starting example, as this Ascension Perk is already "almost there" in terms of the design suggestion above. (these are not part of the suggestion, just some illustrations and speculations - feel free to contribute with your own thoughts and ideas) Thoughts on how specific Ascension Perks could be changed Remember this speech from when the United States of America adopted the Lunar Program Ascension Perk? It is not the easy things that require unity to do, but the hard. Or, alternatively, the aided research focus can be regarded as the Ascension Perk benefit until such a time that the technological criteria for the full benefits are met. Where Research empires would get Ascension Perks at a slower pace but be more likely to get them "fully functional", Unity empires would face the opposite situation and the dilemma of whether to pick an Ascension Perk that offers less immediate benefits but the possibility of getting those benefits sooner than otherwise likely, or to pick an Ascension Perk where all bonuses are already active and the Ascension Perk pick starts paying dividends immediately. An Ascension Perk would essentially just focus an empire's research in the right direction, but it could still have gotten the same result with lucky research option draws. The research work must still be done, letting Research-oriented empires keep their due advantage in that regard. The suggested solution removes the technology-gating, without offering any shortcuts or freebies. The proposed change should improve AI performance as a direct side-effect.) Failing to research technologies required by Ascension Perks is probably also much more common with the AI than with human players. (The technology-gating especially hurts the AI's performance, as it does not even know it can postpone spending an Ascension Perk pick until better things come around. This makes Research-focused empires the winners of the Ascension part of the game the slower an empire produces Unity relative to Research, the better the Ascension Perks it gets. As the number of Ascension Perk picks is limited to 8, and we can not unpick an Ascension Perk once it has been picked, technology-gated Ascension Perks mean that Unity-focused players are forced to either wait a long time (for the necessary technology) in order to get what they want, or settle for something of lesser value to them. The technology-gating of many ( 17 of 35) Ascension Perks has the unfortunate side-effect of disadvantaging Unity-focused empires in the Ascension part of the game, which they arguably should be the masters of. Non-technological prerequisites of Ascension Perks could be made tougher, if appropriate for balance reasons.Unlocking the (full) benefits of an Ascension Perk could require that the aforementioned technologies have also been researched, where appropriate.This suggestion includes no shortcuts, no freebies only a less random path towards the chosen goal. This would be similar to how Voidborne makes Advanced Space Habitation a guaranteed research option but it only appears once Habitat Expansion has been researched.Picking an Ascension Perk should add those technologies, and their prerequisites, as guaranteed research options (once their respective tier and specific requirements are fulfilled).Ascension Perk picks should never require that technologies have already been researched.
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