There are chests to open, vases to smash for coins, and crates to kick in hopes of finding a valuable item. The characters meet in a safe non-combat city where they can talk to various locals for some added color, side quests, and information. Sudeki's design follows in the footsteps of a lot of traditional RPGs. Read our full walkthrough with combat tips, and find Midnight in every level! IGN Insiders get access to our complete strategy guide for Catwoman. ![]() The same can be said for the other three characters. In fact, there is some weight behind Tal's personality, some depth, but again it just doesn't really finish out. Big, big ups, however, to Climax for ensuring that none of the four characters come off as whiny, annoying or as the typical reluctant hero. The characters overall don't feel nearly as fleshed out or vibrant as they could be. While this can be a turnoff for those who hate the story aspects of RPGs, if you're gonna be putting four characters together and offering the illusion of a significant backstory for each, then it has to be fully realized at some point. In the Final Fantasy games, characters are given significant histories and characterizations, each with an inner or exterior conflict that is resolved through lengthy dialogue or through actions taken in the game. A lot of subplot seeds are planted, but few sprout. ![]() As Chekov (the writer, not the Star Trek dude) once said, if you show a gun hanging on the wall in act one, it should be loaded in act two and fired in act three. Tal, for one, never has any true final confrontation with his father and, in fact, his dad Arlos - who seems like he'd be important to the overall story - disappears about halfway through the tale and never reappears. Is it an invasion or something else? While each character has some backstory - Tal's father is a great military leader, but a real jerk and Elco lost an arm, but was saved by the Queen - none of them are examined very deeply and most never receive resolution. You play as four different characters (Tal, Buki, Ailish, and Elco) who team up to uncover the mystery of otherworldly beings literally dropping in from the sky. The better parts of the story of Sudeki can't be revealed without spoiling the last third of the game, but it actually isn't a bad overall concept, it's just the storytelling itself that ends up falling a bit flat.
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